Accessibility
Products and services with innovative features that enable ease of use by persons to improve accessibility for seniors and persons with disabilities, regardless of cognitive, mobile, hearing, or visual abilities.
Computer Hardware & Components
All desktop and notebook computer systems and internal components, including tablets, ereaders.
Computer Peripherals & Accessories
Products designed to connect to and extend the functionality of desktop or portable computer systems or to enable, enhance, connect, power and/or maintain desktop or portable computer systems.
Cybersecurity & Personal Privacy
Products that serve to protect, enhance, manage or analyze digital security.
Digital Health
Consumer devices, mobile apps, telehealth and other technologies designed to monitor, detect and analyze health, support well-being, manage disease or provide a therapeutic benefit.
Digital Imaging/Photography
Products designed to enhance the visual experience and/or allow the user to capture, store and edit still images or video.
Drones & Advanced Air Mobility
Consumer drones, consumer UAVs and other advanced air mobility systems that are able to fly, or otherwise move and be operated from a remote location. May include secondary features such as photo/video recording, movement of materials, mapping, wayfinding, search/rescue, or other capabilities.
Embedded Technologies
Silicon chips and integrated components designed to provide functionality to finished products or subassemblies.
Fitness & Sports
Products designed to test, monitor or analyze the fitness and/or sports performance of an individual. May also include sports apparel and equipment that incorporate sensors or other technology.
Food/AgTech
Technology that improves the yields and efficiency in food production. Products are designed to produce, preserve and/or process food sources with less waste and enable better nutrition. May include plant-based technologies, features that help produce better crops and/or new locally and home-grown food options.
Gaming
Products (hardware, software, services) designed to allow one or more users to interact with electronic games.
Headphones & Personal Audio
Devices that allow users to listen to audio content, such as music, radio, video, TV, gaming, portable media players and/or telephone conversations. The devices may incorporate microphones for user voice response or input, and do not have to be designed for use with any specific type of device.
High Performance Home Audio/Video
Separate audio components and speakers that provide for optimal performance and sound reproduction. Hi-Fidelity products are typically produced in limited quantities and are often handcrafted.
Home Appliances
Products that have a primary function of being used in the home, including major and portable appliances. Products technology may provide home heating and cooling, comfort, aesthetics, convenience, food storage and preparation, and/or cleaning. Products should have significant electronic functionality as a central part of the item’s operation.
Home Audio/Video Components & Accessories
Systems and/or speakers designed to provide playback, storage and/or distribution of audio and video signals and content in the home, as well as products designed to enable, enhance, connect, and/or maintain home audio/video systems and components.
Human Security for All
Products that align with the critical role of technology in supporting the United Nations’ efforts to advance human security for all, including Community, Economic, Environmental, Food, Health, Mobility, Personal and Political. Products must demonstrate how technology helps tackle the world’s most pressing problems.
In-Vehicle Entertainment & Safety
Products and components designed to be part of an in-vehicle entertainment and information systems.
Mobile Devices & Accessories
Smartphones (iOS and Android) and other mobile handsets. Also includes accessories designed to work with mobile devices, such as cases or chargers.
Robotics
Programmable or otherwise Intelligent machines capable of performing specific tasks or replicating human movement or interactions.
Smart Cities
Products, applications and technologies designed to be incorporated in a smart city, or smart venue, technology ecosystem. Smart cities are designed to improve and enhance the lives of the citizens and businesses who inhabit it.
Smart Home
Products and accessories that provide a home’s inhabitants with sophisticated monitoring and control over the building's functions, and/or enable users to maintain a wired or wireless data network. May also include products and software that provide for remote or conditional access.
Software & Mobile Apps
Programs or operating systems meant to be used on a computer system or mobile device whether being distributed for free or at a cost. Product may also be designed to create, enhance and automate financial services such as mobile payments, blockchain, digital financial services and NFT or digital assets.
Streaming
A device, app or service that allows a user to transmit audio and/or video over a network. Offerings can be free or at a cost.
Sustainability, Eco-Design & Smart Energy
Innovative features incorporated into products that are environmentally-friendly, e.g., efficient and clean energy use; manufacturing processes that reduce use of harmful environment substances (e.g., lead, mercury, auto emissions); durability/end of-life (e.g., reuse, refurbish, remanufacture, recycle); renewable resources (e.g., solar and wind technologies); products and services that help clean water and/or air; resource conservation, facilitate the powering and/or charging of consumer electronic products.
Vehicle Tech & Advanced Mobility
Automotive and other transportation products and services that integrate technology into the driving or riding experience, whether by enhancing safety, navigation, improving the passenger experience, or enabling self-driving functionality.
Video Displays
Devices whose primary purpose is the display of video content, excluding items marketed and sold primarily as computer monitors.
Virtual & Augmented Reality
Products (hardware) designed to provide a virtual or augmented reality experience for one or more users.
Wearable Technologies
Electronic devices worn by the user that may include sensors, processors, displays or other technology for the purpose of sensory enhancement, measurement, computing or data-collection/transmission.