Powered by the Consumer Technology Association (CTA)®

Skip to content
Conference Session

Gaming for All: The Next Era of Gaming Accessibility

Wednesday, January 7
10:00 AM - 10:30 AM
Experts from across gaming explore the tech and design shaping a more inclusive future for players of every ability.
All CES conference sessions are seated on a first-come, first-served basis.

Speakers

  • Paul Amadeus Lane

    Paul Amadeus Lane

    VP, Amadeus 4Th Media

    Moderator

  • Kaitlyn Jones

    Kaitlyn Jones

    Gaming Accessibility Lead, Microsoft

  • Arman Nobari

    Arman Nobari

    CEO, Good Trouble Games Inc.

  • Kevin Zellner

    Kevin Zellner

    Technical Director, Ubisoft Mainz

Related Sessions

  • Wednesday, January 7

    10:50 AM-11:20 AM

    Venetian Expo, Level 2, Accessibility Stage

    From promise to progress: Auracast™ delivers inclusive audio at scale, presented by Bluetooth SIG

    Auracastâ„¢ broadcast audio is pioneering accessible audio for all, with public deployments and devices designed to create universal, inclusive listening experiences.

  • Wednesday, January 7

    2:10 PM-2:40 PM

    Venetian Expo, Level 2, Accessibility Stage

    The Impact of AI on Neurodiversity, presented by International Neurodiversity Alliance

    This panel will explore the challenges and opportunities AI has on neurodiversity. It will disrupt the way humans think, behave and think and change humanity.

  • Thursday, January 8

    3:00 PM-3:30 PM

    Venetian Expo, Level 2, Accessibility Stage

    Navigating Life with AI: Voices from the Disability Community

    This panel showcases on-the-ground research exploring how AI influences the daily lives of individuals with speech, physical, sensory, and cognitive disabilities.